package multiswarm;

import multiswarm.Agent;

import com.badlogic.gdx.physics.box2d.Joint;

/**
 * AgentJoint class to keep track of Box2D Joints.
 * 
 * @author ralf
 */
public class AgentJoint {
	Joint joint = null;
	boolean shouldBeDestroyed = false;
	public Agent connectedAgent = null;
	
	float length;
	float damping;
}